Create a ring-shaped
solid that resembles the inner tube of a tire.
A
torus has two radius values. One value defines the tube. The other
value defines the distance from the center of the torus to the center
of the tube. By default, a torus is drawn parallel to and is bisected
by the XY plane of the current UCS.
A torus can be self-intersecting.
A self-intersecting torus has no center hole because the radius
of the tube is greater than the radius of the torus.
Torus Creation Options
Use the following options
to control the size and rotation of the tori you create.
- Set the size and plane
of the circumference or radius. Use the 3P (Three Points)
option to define the size of the torus anywhere in 3D space. The three
points also define the plane of the circumference. Use this option
to rotate the torus as you create it.
- Set the circumference or
radius. Use the 2P (Two Points) option to define the
size of the torus anywhere in 3D space. The plane of the circumference matches
the Z value of the first point.
- Set the size and location
of the torus based on other objects. Use the Ttr (Tangent,
Tangent, Radius) option to define a torus that is tangent to two circles,
arcs, lines, and some 3D objects. The tangency points are projected onto
the current UCS.
To create a solid torus
- Specify the center
of the torus.
- Specify the radius
or diameter of the path that is swept by the torus tube.
- Specify the radius
or diameter of the tube.
CommandsTORUS
Creates a donut-shaped
3D solid.
System VariablesDRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.